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Chicken Coop Studios' Submission for the 2025 Boss Rush Jam:  A Game of Clock and Mouse ! 

A turn-based isometric strategy game where you play as a time travelling mouse fighting against monstrous, hybrid animal-machines.  Hop from tile to tile leveraging your stopwatch to sling and slam into enemies while avoiding the hazardous environments of the past present and future.  Scuttle, Skitter, and Scurry round and around until the bosses drop; and if things get hairy you can always use your trusty stopwatch to rewind or fast-forward time to  a more advantageous moment.

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Left Click To Move!

  

Choose Attack Directions!

 

 Attack The Boss!

 

 Secure The Cheese!

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Hickory Dock was a normal mouse who lived under a rock. He scurried and fled, hid and sped until he stumbled upon a clock.

The power of time: forward or rewind- left Hickory in a shock.  New possibility, infinite probabilities- yet, he found his own future blocked.

For this world was not his, as machines reigned supreme. They fought Hickory his whole life, and through time it’d seem.

But Hickory refused. This couldn’t be it. He’d fought so hard- he couldn’t just quit.

So he’d fight back instead, In all timelines if needed. He’d fight and he’d fight til’ those machines were defeated.

But his perseverance had cost- the poor mouse would find, the temporal price of his countless rewinds.

The streams tangled, timelines brought to angles, leaving countless paradoxes unwrangled. The eras then collided, their spaces divided, the whole mess creating a Quangle.

A QUANGLE: An Entangle. A true amalgam of past, present, and future - mangled.

Now in even greater danger the time traveler knew he needed to fix the clock. For the only mouse who could spin back time was the one Hickory Dock.

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Lead Designer / Producer - Braeden Clements

Lead Programmer - Blake Jafari

UI / UX Programmer - Koi Sutton

Lead Artist - Milo Davis

Composer - Nathan Gustafson

Comments

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This was really awesome, you all put together a really solid tactical game with a fun premise.

It was easy to understand how to play, and I found myself really trying to get the most out of the mechanics with the second boss, and barely made it through the first time I beat it. There's really fun core mechanics here.

Also, the presentation was super great - the effort put in there really tied the whole experience together. The pixel art and animation were fantastic, the UI was clear and readable, the music had a ton of character, and there were a lot of little touches like that clock iconography that represents Hickory's active tile - loved that. 

Keep making games!